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    Tuesday, June 30, 2009

    BJaMs Marathon Days of Summer

    Two blog posts in one day!? Crazy, right? But, I needed to post about the new marathons I just joined in on, and some other various things. I'll start with the marathons!

    | Dreamathon |
    What it is| The Sega Dreamcast is turning 10 years old on 9/9/09, so what better way to celebrate this system than playing the hell out of it? Followers of the Dreamathon (such as myself) will be paying tribute to this great system that was ahead of its time by playing Dreamcast games until it's birthday.
    When it is| The Dreamathon (since I am joining a few days late) begins today, and goes through 9/9/09 when the system turns 10 years old.
    Who is it| The Dreamathon was started by ResidentEmo of the Backloggery site. So far, ResidentEmo, Endaso and myself are part of the Dreamathon. If you're interested in being part of it, contact ResidentEmo at the link above. As long as you plan on playing one game in that time frame, you can join.

    My Rules|
    • I must have at least 1 (can be more) DC game in my Now Playing list from now until 9/9/09
    • I must play a DC game at least once a week until then
    • For this marathon to be considered a success, I must have at least ONE DC game in this time frame

    I know these are very loose rules, but I figured I would start out slow for my first marathon. For my first game, I have decided to use the Backloggery Cookie to help me decide where to start. And the results are:

    NHL 2K is what the fortune cookie has decided on. So, will be winning the Stanley Cup. And I guess I'll make :C: it as winning the Stanley Cup 3 times, and :M: will be winning the Cup once with every team.

    The other "marathon" I have joined is the Dragon Quest/Warrior Marathon from Tijuana. I only own one game in this marathon right now, but I will keep the game in my Now Playing list (Dragon Warrior- NES) until I it.

    On the "adding to the collection" front, yesterday I purchased RLH: Run Like Hell and Extermination for the PS2 for very cheap off of eBay. Both are supposed to be very decent survival horror games, which is a personal favorite. Also, I added a load of games to my Dreamcast collection (mostly due to the Dreamathon), so check out my Backloggery page to see those.

    Alright, I think that covers everything I needed to talk about for right now! If you have any questions, comments, concerns, whatever- just email me at bjamsworld@gmail.com .

    Thanks for reading.

    4th Down, 8-Bits to Go: Week Two Post Game Show

    Be sure to check out the game on YouTube before reading any further, as it contains spoilers|

    4th Down, 8-bits to Go | Week Two | The Thaw in Green Bay
    Week two for the Detroit Lions has turned out just as good as week one, with a 42-20 whomping of the Green Bay Packers at Green Bay. With this win, the Lions take a very important lead on the NFC North, and Green Bay will be playing catch-up. The explosiveness of the Lions offense showed it's might again this week as the franchise player Barry Sanders ran for over 220 yards, and a very impressive 4 TDs. Rodney Peete proved that the Lions are not just a running team today, also, with his 100% completion stat, and connecting with Clark for his first TD pass of the season (Peete also ran in a 14-yard TD beforehand).

    Although the defense allowed more points than last week, and were worst in terms of stats than last week, they did what it took to help win the game. Spielman had another big showing today with 2 sacks, and 2 TFL (tackle for loss). The Packers must have had a talk with Washington after last week, and tried to strike hard at the end of the first, but, like the Redskins last week, they couldn't quite make it as the Lions defense caught up with them.

    The Lions coach spoke after the game to a key point where he felt the game was in Detroit's hands: "When Cofer got his big hands up there and blocked the extra point after their [...] first touchdown, I felt the entire crowd die, and the momentum washed up on our side of the sea". He continued: "the Packers looked lifeless after that, and it was our job to pounce on them". And pounce they did, scoring 14 unanswered points after that play.

    The press conference took a turn after that, when the coach was asked about "running up the score at the end of the game": "running up the score is the most ridiculous thing you reporters can ask about. We play s 60 minute game of football, and so do our opponents. If they don't want us to continue playing, they should leave the field." And when he was asked why his QB doesn't just take a knee at the end of the game when up by such a score, the coach smiled and said "because Rod's not looking to get married, just to score." and walked out of the press conference.

    Hopefully the coach's demeanor stays light-hearted next we talk to him, which will be after next weeks game again Dan Marino and the Miami Dolphins (1-1-0).

    Injury Report|
    • Mel Gray (PR/KR/RB#2) did not return this week, and doctors don't know when he'll be back
    • Richard Johnson (WR) went down at the end of the first quarter, and was replaced by Campbell

    Week 3 | Miami Dolphins (1-1-0) @ Detroit Lions (2-0-0)

    Thanks for reading.

    Wednesday, June 24, 2009

    Adding to the Collection

    Hey everyone! Well, today I decided to spend money like I had it, and went out video game shopping. I was out for about 4 hours, and stopped at 8 different stores, making purchases at 7 of those stops. Here is what today brought me|

    Game Boy Advance|
    Boktai 2: Solar Boy Django
    Ninja Five-O (this has to be the best find of the day, because I got it for less than $5)

    Nintendo DS|
    *Lock's Quest
    *Viva Pinata: Pocket Paradise

    Nintendo 64|
    Donkey Kong 64
    Jet Force Gemini

    GameCube|
    Pikmin
    Second Sight (completed my Free Radical collection today)
    Super Mario Sunshine (completes my Mario Console Platformer collection)

    Wii|
    *Elebits
    *Okami

    Playstation|
    Colony Wars (won in a $0.01 eBay auction)
    Crash Bandicoot 2: Cortex Strikes Back
    Crash Bandicoot: Warped
    Dino Crisis (won in a $0.01 eBay auction- the reason I bid on said auction)
    Dino Crisis 2
    Disruptor (In Transit- won for $7.50 shipped off of eBay- Insomniac's first game!)
    G-Police (won in a $0.01 eBay auction)
    NFL Gameday 99 (won in a $0.01 eBay auction)
    NHL 99 (won in a $0.01 eBay auction)
    Shadow Master (won in a $0.01 eBay auction)
    Spyro the Dragon
    Spyro (2): Ripto's Rage!
    Spyro: Year of the Dragon

    Playstation 2|
    *Cold Winter
    *I-Ninja
    Ratchet & Clank

    Playstation 3|
    Haze (Free Radical collection)
    *TimeShift

    Xbox 360|
    *Condemned 2: Bloodshot
    *Crackdown
    *Frontlines: Fuel of War


    Misc.|
    4000 Nintendo Wii Points
    $20 Playstation Network Card

    All this cost me just under $100 thanks to employee discounts and gift cards, so, I would say that this is a very good day for my video game collection, and a very bad day for my backlog. I still need to make a couple more purchases to finish off some collections. The main ones being Grand Theft Auto: Liberty City Stories, the rest of the Ratchet & Clank series, Disruptor (PSX) Crash Bandicoot (the first one, which I will buy with my PSN money), Syphon Filter: Logan's Shadow, Metal Gear Acid 1 and 2, Lunar Knights, and various others. But, this will be good for now, and I probably won't make many purchases between now and when I move, but I've got plenty to do already.

    Ok, I am going to add my points to the Wii and the PS3, and probably make a few purchases there. Feel free to comment on my new additions!

    Thanks for reading.

    EDIT| I added in the games I received in the mail while I was gone this weekend. The only noteworthy game additions are Dino Crisis and Disruptor, which I am very excited to get to.

    EDIT 2| *=Most Recently Added (thanks to Blockbusters BOGO sale).

    Last Edit- July 1, 2009

    Saturday, June 20, 2009

    Psymin Psays: inFAMOUS Review

    Hey guys, I just submitted this review to GameFAQs for inFAMOUS (PS3). As you probably know, I beat the game a few days ago, and loved it. Below is my detailed review on it. Please, feel free to post your own comments on the game, or to comment on my review if you want to. Whatever you want to say, just go ahead and say it! I also played the second game of 4th Down, 8-bits to Go, and so I will post that on YouTube as soon as I get it all edited and ready to go.

    --------------------------------------



    Sucker Punch has developed some excellent platformers in the past such as the Sly Cooper series on the Playstation 2, and Rocket: Robot on Wheels for the Nintendo 64. But how has their leap into the sandbox action/adventure/super hero genre AND current-gen consoles turned out with inFAMOUS (yes, I feel the need to type it that way evERY time)? Well, let’s find out!

    Graphics:

    Sucker Punch did a great job of setting the atmosphere with all aspects of the game, but especially with the graphics. There was an excellent amount of detail on Cole (the main character who you control), and the other major characters. The buildings were all well designed, and also very detailed. And standing on top of a tall building, looking out over Empire City was an awe-inspiring thing to do. The enemies had only a few different models, but the first set of enemies were very different than the second, and the second were very different than the third. And all the enemies “fit” into the world of inFAMOUS perfectly. The bosses were interesting to look at, and all very unique. But one of my favorite parts of inFAMOUS had to be the comic book style of storytelling in its major cutscenes. Cole is really a super hero, so the fact that Sucker Punch decided to use that type of art style for the cutscenes was a seemingly natural choice that worked very well.

    However, very few things are perfect, and that holds true even here. inFAMOUS gave me some problems with drawing distance- towards the end of the game, I was forced to get a little closer to my enemies than I wanted in order to pick them off simply because they didn’t show up on screen. And there were times where I would end up on the other side of a wall, almost miraculously, due to some very minor clipping issues. In reality, this didn’t affect me as much as it could have due to the fact that everything else was done so well. Overall, this game is a shining example of one of the many reasons why you own a Playstation 3- it’s high definition gaming at it’s finest.

    Score: 18/20

    Sound:

    I, myself, am about to be a Graduate acting student this coming Fall (of 2009), and I appreciate nothing more in a video game than good voice acting. inFAMOUS delivers on this front with surprising force. Really, very talented voice actors play all the main characters, but two people really stood out to me- Cole and Zeke (Cole’s best friend). Both actors portrayed unique, believable, and emotionally gripping characters that I needed to know more about. Some might say that I am giving the actors too much credit, and I realize that they had to have a good script also, but without that talent of the actors, even the best script can fall flat, especially in a video game. Zeke had a great sense of humor at the beginning, which turned pitiful toward the end of the game that made my emotional attachment to the character even greater. And Cole tells his story with believability and passion that is often missing from the video game world.

    While there wasn’t really a big musical score (at least that I can remember), inFAMOUS took what sounds it did have and used that to not only set, but to enhance the mood Sucker Punch was trying to convey. Whether it was the sounds of buzzing bullets near your head, grinding down the railway tracks, sucking energy out of electrical units, or getting blown to shreds by the rockets being shot at you, Sucker Punch made sure you never forgot that you were playing in the closest thing to a post-nuclear attack as you will ever want to get. This is one category that I cannot find any glaring weaknesses, and I will have to give the very unusual “perfect score”.

    Score: 20/20

    Story:

    Admittedly, story in a video game is usually something I don’t get much of due to the fact that I spend most of my time trying to win the Stanley Cup, or the Super Bowl. But, when I do get a story, and it is as good as this one, I remember why I started playing video games. The story starts out with a carrier, Cole, whom you play as, waking up in the middle of a giant hole where a bomb has gone off. This explosion should have killed him, but instead, it granted him these incredible super powers that allow him to climb up just about anything, and shoot electrical shocks from his hands. Your goal is to find out what happened, and get the heck out of dodge. Obviously, this is just a synopsis because I don’t want to ruin anything for you. But, the story is what grabbed me and made me play for hours upon hours for the past few days. Simply put- you know how some games have those endings that make you say “really, that’s it”? Well, inFAMOUS is not one of those games. The story builds all the way to the end, and delivers said ending perfectly. You should want to play inFAMOUS for the story, and then you will need to keep playing it for the ending.

    Again, perfection is very close here, but not quite met. I wish there was some more development on one of the major characters (I won’t use specifics because I don’t want to spoil anything), and I wanted to feel more sympathy for another character. Overall, though, the story in inFAMOUS makes this a AAA title.

    Score: 18/20

    Gameplay:

    I honestly cannot remember the last time I had this much fun with a video game. inFAMOUS is a sandbox game, which means there is a ton of freedom to do what you want, when you want, and that you have a ton of space to roam around in. What sets inFAMOUS apart is the ability to climb almost anywhere- if you can see it, there’s a 98% chance you can climb to it, and blow something up once you get on top of it.

    The controls, to me, at first seemed odd for some reason (in fact, I only played for about an hour the first day because I thought the shooting mechanics were weird), but once you use them for a little while, you realize they are set up extremely well, and the controller becomes second nature as you’re blazing through the missions. Any game where I am not thinking about the piece of plastic in my hand is a game worth playing in my book, and that is what inFAMOUS was able to do. From climbing up the side of a building, to grinding down an electrical line, I found myself getting into set paths that I would follow to get from a certain point to another as I became comfortable with the city. This is the first game I have played in a long time (probably since GTA 3) that I can say I was “comfortable” in the city, which is another reason that inFAMOUS sets itself apart from other titles.

    inFAMOUS is a morality based game and it takes this to a level even greater than Fable II (another morality based game that I’ve beaten recently) due to the personal level of almost all of your choices you are forced to make. Again, I don’t want to spoil anything, so I will just say that you need to be prepared to make tough decisions, and the game will play out one way or another based on those decisions. Whether you decide to help the people in the city that are lying on the ground, or hurt them, and what mission-based decisions you make, your karma will either go up (toward Hero) or down (toward inFAMOUS). Whether you decide to be good or evil will determine what special power upgrades are available to you (most are available in both, but some are good or evil specific), and how the city reacts to you as you walk the streets of Empire City (as well as effect the story).

    The game gets harder as it progresses (for the most part) like most games, and the enemies go from annoying little things, to deadly dudes (and trash monsters) later on. This is good, except for a few things- you have to do things four times a lot in inFAMOUS, which can sometimes be overkill. The boss battles are tons of fun, and very exciting, they just require a lot of deaths in order to defeat them (in my case, at least). So, if you are the type of gamer who doesn’t like to die, play this on easy, and stay away from the harder difficulty levels. But, inFAMOUS is able to find that great balance where it never seems easy, and it never seems impossible, which is why it such an accessible game.

    You don’t collect health packs as you start to die; instead you gain power through electrical devices around the city (cars, light posts, generators, fans, and so on). This also fills up your electricity meter, which is used for some of Cole’s special powers (which I won’t spoil for you). Later on you are able to gain electricity by grinding on railway tracks, or electrical lines which adds a whole other aspect to the game (I used these a lot to defeat enemies).

    There is one aspect in particular I want to touch on because I don’t hear it mentioned a lot when I talk with people about the game. inFAMOUS is a sandbox super hero action game, but it also contains a lot of puzzle elements that I think are overlooked, but Sucker Punch did very, very well. Now, I am not talking “what ruby goes into which slot” Resident Evil type puzzles, but rather “how do I get from here to there without killing myself”, or “how do I actually defeat this boss” type puzzles. Mostly, I loved this aspect of the game. But, when it came down to the last few missions, and there was an unusual amount of mystery around how to complete a mission, I started to get annoyed. For the most part, though, this puzzle aspect is a major reason I kept coming back to inFAMOUS- it made me feel like a better gamer because I was able to beat them.

    There is always so much to say about the gameplay in any game, especially a game as big as inFAMOUS, but overall, the gameplay in inFAMOUS was unique which is not at all what I was expecting coming into it knowing that it was a sandbox game (and having been playing GTA and it’s clones for the past decade or so). inFAMOUS is simply great. That’s the long and short of it.

    Score: 18/20

    Replayability:

    inFAMOUS allows for a lot of replay value based on its morality theme. You can beat the game as Good, and you can beat the game as Evil (both will be different endings). Then there are tons of side missions to be found for both good and evil in which you can clear Empire City of its bad guys. And then there are the drop zones (31 of them around the city) to collect at the tops of buildings, and finally there are the blast shards to collect (350 of them around the city) which allow Cole to hold more electricity at one time. The fact that this is a sandbox game also helps replayability because you can just run around the city killing for virtually forever if you so desire. But, the real reason you will pick up the PS3 controller after you beat the game the first time is to play the other paths, to collect, and to finish side missions.

    Score: 19/20 (Very High)

    Although there has been other AAA Playstation 3 exclusives released this year, none of them can equal what Sucker Punch has done with inFAMOUS. From the story to the voice acting, and from the super hero fun, to the beautiful graphics, inFAMOUS makes it darn near impossible for me to not name it as an early contender for Game of the Year. Only the best games make it difficult for a reviewer to point to one aspect of a game that makes it great, and that is what inFAMOUS has done; it’s not just the graphics, the story, or the gameplay that set it apart- it’s the graphics, the story, and the gameplay that do it.

    Games like inFAMOUS make me glad that I own all three current-gen systems- I don’t miss out on any exclusives! If you own a Playstation 3, there is no reason you should not be playing this game. And if you don’t own one yet, this may just be the game you have been waiting for. inFAMOUS is superb.

    Final Score: 93/100 (9 out of 10)

    Thanks for reading.

    Friday, June 19, 2009

    4th Down, 8-Bits to Go: Week One Post Game Show

    Be sure to check out the post below, or my YouTube page, to watch the game before reading the post game show because there will obviously be spoilers!

    4th Down, 8-bits to Go | Post Game Show | Skinning the 'Skins
    Week One saw the Detroit Lions grab hold of Washington, and simply make them look silly! The Lions offense put up over 300 rushing yards on the Redskins defense, and their defense put up on a showing with a double digit number of sacks!

    The Redskins defense was simply unable to stop Detroit. The only time the Peete and the rest of the offense touched the ball and DIDN’T score, was on an interception in the second half (Peete’s first of the year). Barry Sanders ran for over 250 yards, and had a mammoth 5 TD runs. Peete got in on the scoring action late in the game with a 25 yard TD run to pour salt on the wound.

    But, you can’t do it with just offense, and the defensive display put on by the Lions today was something out of storybooks. In the second half alone, we saw Chris Spielman sack the Redskins QB Rypien a whopping EIGHT (8) times! Adding his sack from the first half, Spielman walks out with 9 sacks, and an obvious assist on the Leroy Evans safety sack at the end of the game.

    The Detroit Lions coach was overheard saying that if the defense wasn’t able to catch up with Clark on that reverse as time expired on the first half, the momentum would have been entirely on Washington’s side, and the game may have played out differently in the second half (he was also sure to say with confidence that the result would have been the same- a Lions win). And coach was unable (or unwilling) to comment on the status of return man/RB#2, Mel Gray, who went down with an injury on his first return of the game. Gray was seen a lot the past two seasons due to injuries to the #1 RB, Barry Sanders, and Gray was able to help pull the Lions into the second round of the playoffs two years ago when Sanders was benched due to fumble-itis; Gray was replaced by Wilder, who had a very good day returning kicks. But, I am sure the Lions will want Gray back as soon as possible to secure up that back-up RB position, and add some more speed to the return game.

    Next week, the Lions take on the in-conference rival Green Bay Packers in Green Bay. This will be another big game for the Lions as they try to win back the conference they won a year ago, and earn that ever-important first round bye. Be sure to watch Barry Sanders, and the rest of the Detroit Lions right here on BJaMs World next week!

    ----------------------------------------------

    Alright, there we have it- BJaMs World's first ever 4th Down, 8-bits to Go post game show! Hopefully you guys can give me a rating of the video on YouTube. Now, I wanted to post a link to the information of my first two seasons in Tecmo Super Bowl. I realize that there is no progression in TSB, but it is still fun to act like there is (using my imagination on this one). So after my first two seasons I wrote down my thoughts on season, stats, and goals for the following year. I uploaded that file to Google Docs, and you guys can view it right here. I will also add it to my links section in case you ever want to look at it really quickly and this post is archived. One of my goals that is unlisted for this season is to try and break the new TD record set by Barry Sanders last year, so I will be running with him for about 97% of my plays. I will use passing only when necessary, or when I get bored of running.

    If you have any questions, suggestions, want more info on a certain aspect of my season, just email me!

    Thanks for reading.

    Thursday, June 18, 2009

    BJaMs World Presents | \4th Down, 8-bits to Go/

    Since I spent money on a new Diamond VC500 video capture card, I figured it was time to put it to use after making a few test videos. So, the birth of BJaMs World's first special feature is upon us

    4th Down, 8-bits to Go
    This will feature the third season of my Tecmo Super Bowl (yes, I know that you can only play one season in the game, but I kept stats of my first two seasons) on the Nintendo Entertainment System! I decided to run with the Detroit Lions for at least another year, so you will be able to watch every game from the season that I play thanks to YouTube. I will post the videos on YouTube, and then embed them here (at least that is my initial plan) for you to watch. Each game will be a two part video (thanks to YouTube's time limits, and the fact that Veoh doesn't like me very much), as the game will be split at halftime. I am sure there is more to say, but I really want to get to inFAMOUS before work, so that's what I am off to do now.

    In the meantime, enjoy the first half of Week 1 against the Washington Redskins!

    Thanks for reading/watching.



    And the Second Half has been uploaded! I will add more to this post tomorrow, and elaborate on my first two seasons (with my word document of my successes and failures).


    Tuesday, June 16, 2009

    First Impressions- inFAMOUS

    Yesterday I was reminded why I love my Playstation 3 so much- it's exclusives, though not many, are usually excellent.  inFAMOUS (yes, I feel the need to spell it that evERY single time) is outstanding!  I started playing it Monday for a couple minutes, and was a bit disappointed with the shooting mechanics of the game, so I didn't play very long.  But, yesterday, I decided to give it another go.  Turns out I was just being an idiot, and the shooting controls are perfect the way they are (perfect, that's a word I very rarely use when talking about a video game).  I was just planning on playing for a little bit, but then, 5 hours later, it was dinner time and my girlfriend was over, so it was time to stop.  The last time I ever spent more than 3-4 hours in front of one game, that wasn't a sports title, was Metal Gear Solid 3: Snake Eater for the Playstation 2- I just don't sit with one game for THAT long.  But, inFAMOUS grabbed me in with it's unique storytelling, superb graphics and unmatched fun and refused to let go.  I kept saying- "well, just one more mission, then I'll quit".  

    Another interesting point is that I was planning on just going through the story missions, and leaving the side stuff alone, but after I finished one side mission, I was rewarded in a way that kept me coming back for more, so that's exactly what I did.  I am 5 hours into the game, and halfway through it at this point.  inFAMOUS is, without question, the best game I have played so far in 2009.  Now, I don't want to get crazy and start throwing the "GOTY" tag around, but I will say this- if you have a PS3, you need to play this game!

    inFAMOUS is staring me down from the TV screen in front of me as I type this, so I am off for a few hours!  

    Thanks for reading.

    Monday, June 15, 2009

    The Random Wii VC Plunge

    Alright, it's Monday.  This means that it's time for another Virtual Console release!  I know, exciting, right?!  ;-) Anyway, I have 4500 Nintendo Points just sitting in my system, begging to be spent, so I've decided that today I will make the VC reveal a little more exciting for myself.  It is now....12:52 pm eastern time, so the games have already been announced.  But, I have yet to look at what has come out (largely due to the fact that I just woke up about an hour ago, and have been playing around on Twitter since then).  So what I am going to do is the following:

    If the game costs 100-600 Nintendo Points, if I don't already own the cart, I have to buy it.
    If it costs 700+ Nintendo Points, if the game has a rating average of 7 or higher on GameFAQs, I will flip a coin- heads I have to buy it, tails I do not.

    That should cover all possible VC releases in terms of point costs.  If the game doesn't score a 7 or higher, then I do not have to buy the game if I don't want to (if it is 700+ points).  

    Is this stupid, cheesy, very lame?  Of course it is!  But here at BJaMs World, that is what I specialize in!

    I will post what game was released, and all that jazz in an edit to this post, so I don't waste time with a new post.

    Thanks for reading. 

    EDIT: Well, this is probably the most uneventful post I could have made.  Space Harrier came out today, and not only do I already own it, but I really am not a fan of the game.  So, I won't be purchasing today's VC release after all.  Oh well.  I will use the same formula next Monday.  

    Sunday, June 14, 2009

    BJaMs World hits Justin.tv and Twitter!

    Alright, I decided that I couldn't find any free, high quality ways to record my video game footage, so I went out and made a purchase yesterday!  

    I bought the Diamond VC500  video capture card (I was lucky and Micro Center had it on sale for $29.99) and 3 RCA Y Adapters (from best buy- mine are black, but do the same thing as the linked ones- for $3.99 each).  If you need instructions on how to set this up, please email me!

    This allows me to record my video game systems and post them on YouTube, or even to stream to my justin.tv stream in very good quality.  I checked out the Dazzle DVD Recorder and the Diamond VC500, and for the price, I really couldn't see how the Dazzle was better because the VC500 is equal in quality, if not a tad higher.  Admittedly, the software that comes with it is not very good, and I decided to stick with Windows Movie Maker to edit my gameplay footage.

    Anyway, with that mini-review out of the way, it's on to BJaMs World updates.  I decided to delve into the world of twitter!  You can follow me, Psymin, and all the BJaMs Worlds up-to-the-minute updates on Twitter, and I will do the same by following you.

    I am proud to announce that I have streamed my very first Justin.tv live video game feed last night, with a playthrough of a 50cc Grand Prix on Mario Kart Wii (where I finished in 1st place).  I had, at times, 1 viewer (besides myself), so there's really no place to go but up!  In reality, this was just a test run to see how it would work.  For some reason, it only allows to stream in "good" quality, not "best", but it was still a decent stream.  

    On the YouTube front, you can check out some test videos for the Diamond VC500 with a couple minutes of Goldeneye (Nintendo 64) and Mario Kart Wii.

    Right now, I have inFAMOUS on the screen in front of me, so I am going to start playing that (with no recording be done just yet).  I will keep you guys posted on my status in the game shortly.

    Alright, here's a quick breakdown of the BJaMs World links listed above (because there was a ton of 'em):

    Feel free to contact me at bjamsworld@gmail.com!

    Thanks for reading.

    Wednesday, June 10, 2009

    BJaMs World| The BACKLOG @ Backloggery

    I have created a Backloggery website for BJaMs World!  Here, I list every game that I own legitimately (including all systems, even iPhone- excluding any ROMs) and tells which of the games I have beaten, and what I am currently playing.  I invite you to check out my collection and leave me some feedback if you want- tell me what games I am in dire need of, what games I should get rid of, what game you would like to read a progress report from a play-through of on BJaMs World, or whatever else comes to that creative mind of yours.  And feel free to make fun of my wonderfully tacky Microsoft Paint avatar job at the top of the Backloggery page- it is my first attempt, and I don't hate it. =)

    Again, that link is here: BJaMs World| The Backlog

    Misc. Notes on Current Going-Ons in my World:

    • I have been making a lot of very good buys for very cheap lately, and all those have been added to the Backlog.  
    • Also, at the Backlog you can add yourself and your game collection!  Be sure to add me as a friend.  
    • I have been toying with the idea of adding a Twitter account to BJaMs World, but I am trying my best to stay out of the world that is Twitter.  However, this may appear in the future.  Do you have any opinions on this?  Would you be interested in this, or would it be boring to you?  Any comments on the Twitter idea are encouraged!
    • I have recently downloaded Final Fantasy VII from the PSN, and I started playing it on my PSP, so I have decided that I will start listing updates on that every time I get around to playing it. 
    • I really want to post play-throughs on youtube, but I do not have a tuner card to do so.  Does anyone have any ideas how I can do this without purchasing anything?  Any help would be GREATLY appreciated!
    • I have created a justin.tv account for BJaMs World, and I embedded the video down below.  When I want to stream, I will move the video up top, so that it is easier to access.  Right now, I am just using my MacBook built-in iSight to stream and record because it is free, and not the worst thing I have ever seen.  
    Alright, that covers everything I can think of for now.  

    Thanks for reading.

    ~Psymin